Since
my last blog on Sunday, most of the animation has been focused on the face and
hands, but as mentioned before, painting the weights, this time for the fingers
has been an issue, and like before is only discovered when starting the
animation. The main issue is the fingers don’t move like real fingers. This
issue may have been solved if I placed a bone close to the four main fingers,
however as time is short, I will cheat and either hide it or not focus on them
for my camera shots.
Animation
has been fun. I have finished (on Monday) the first animation pass, with the
wiggle and panic being the last shot. From Tuesday to hopefully Sunday, the
second animation pass will be focusing on facial expressions, eye movements and
hand/finger expressions.
I
have had some trouble during this pass, not so much with facial expressions (as
I completed hundreds of test during the painting weights stage), but has been
with the eyes. The earliest problem was the eyes weren’t staying with the body
as I was moving the body around. Having tried a number of tests, I was still
stuck and unsure what the problem was.
Having
asked Wei on Tuesday what the problem was, it was relatively simple, as the
joint had to position in the centre of the eye, with a control just in front,
with these two having an aim constraint. My main problem originally was that I
had a bone, but was on the edge as thus the eye was just rotating from that
point. The main problem was I had no joint and parent/aim constraint the sphere
as the eye. This seemed to work OK from the start but as more test continued, I
knew it wouldn’t quite work.
The
eye aim has been the most frustrating aspect of this week. This is courtesy of
a fair bit of head movements (especially when Molly is concerned/worry and
frustrated). How at times I am animating on ones, but if it helps then that is
OK. However during clean up and tweaking, some of these may end up being
deleted. So far on ones, the eyes are moving a fair bit more than what I would
like, but then again, during clean up this should improve.
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