This
week has been interesting to say the least. Apart from the huge amounts of
stress trying to get audio files, see another blog post for more details, this
week has been focusing trying to get the lighting and atmosphere right for all
the scenes.
One
of the key aspects of lighting for Suffragette Molly is getting it to look warm
especially for Bradford’s room. Originally the main lighting was going to come
from the fireplace, but upon suggestion from Sean, small gas wall lighting now
fills the room. Adding these lights have improved the room greatly and have added
so much atmosphere, with not only its historical look and appearance, but has
emphaised the woody nature of the room.
Lighting
is an important part of any animation and with Suffragette Molly is no
different. The last couple of days have mostly comprised of testing after
testing with renders from various angles. Some have worked and some didn’t
either being too dark or too bright. I had to get that balance right. This
balance did take some, playing around with the light intensity and adding some lights
to further emphasis the mood and atmosphere required. At the moment, I think I
do have the balance right with Bradford’s room, however, slight variations may
change to suit the atmosphere of the interior.
Yes,
I did have some problems with Bradford’s room, however, the most difficult
lighting task I have had so far is within scene 4 as Molly arrives in 2113. I
bordered up the windows and placed and area light hoping I would have streams
of light coming through the gaps. At the moment this has not happened, so more
testing and lights will be required.
The
night exterior lighting has been fun, with many up and down results. Upon
suggestion, I have placed light outside (the same as the interior lights) and
this has made an incredible difference. It has created a warm, touch to the
exterior of the building. The hardest aspect so far has been trying to get the atmospheric
lighting right for the overall scene. The scene is during thunderstorm,
lighting and rain everywhere (this will likely happened in After Effects), and
to get that feeling right, it needs to feel dark and scary, but still have
enough light to be able to view important aspects like the house and trees. I
am still working on this, but I reckon I am close.
As
I draw nearer, I hope to start the proper render as soon as this week, with
scenes that don’t have any lip syching. Once I can get (or I should say if),
the files with all the sounds, this should take me around a day to change and
then rendering can begin on this. It’s coming down to the wire, I worried I may
not get all the renders done in time, with half the film rendered by the time
it needs to be handed in two weeks’ time. Worry is settling in, but I must
remain calm so my energies don’t run out by the end of this long marathon.