Sunday, October 6, 2013

Week 11 – Lip-Sych Bradford and thoughts of the week



This week has been quite productive, mostly focusing on the lip-syching using all the temp tracks with my animation movements. In order for this to work, I will attempt to get my actors to sound and get the pace as close as possible. 


For the lip-sych to work, I listened to the speeches over and over again, trying to work out roughly where each word falls on what frame. Once I had an estimate, I wrote down where each word started and finished. After having a list of numbers, I went back to the animation filming reference to look at Jess’s various mouth shapes. While these may not be exact, I have roughly tried to get these shapes according to the rig. I also wrote down and draw these shapes to refer back to. From my notes, I would start the animation using the GUI system I created earlier by first placing the open and closed position of the mouth at two frames before the words are spoken. Although at first I felt it wasn’t working and panic set in after I placed in the keyframes for the lips moving forward and back it looked far better. I felt I needed to exaggerate the mouth movements to allow the audience to see my characters talking. During this stage a bit of twecking was at times required.  Lip-syching is an aspect of animation I quite enjoy actually. I can finally see the character/s at last working to how it should be. 


With almost all of Molly completed, it was time to move onto Bradford. It may have taken some time but I finally received the file on Saturday. The model was impressive, but Seon had some trouble with the rigging which I slightly modified. Due to his nature of his movements as the rig was to be simple (and also time constraints) so instead of having a IK/FK for the arms, a simple FK is being used. In order for this to work I removed some aspects of the facial rig, nose movements and cheeks, along with the joints for expressions. This choice was simple because as Bradford is a Victorian upper class aristocrat, he would be very limited in his expression and the only expression would come in the eyebrows. As previously mentioned earlier, weight painting was a nightmare. This was conducted a number of times, but after almost 7 hours straight, the rig and weight painting was completed to a point where the animation could begin. The animation for Bradford will be limited to mostly facial expressions, but I am intending to do some movements to bring him to life. 


Due to time constraints also, one of the characters, the Butler that I had modeled up earlier in the year was approved to be used. I had the same problems that I had with Bradford, but the time spend was shorter due mainly in the fact he is only standing and has little scene time. 


Generally, I have been up and down with one positive thing, the ability to get all the animation and lip-syching done in time for our week 13 presentation (in one week’s time). If you had asked me a few days ago I would have panicked, but now having finished lip-syching both Bradford and the Butler (with animation), and only Dr John left I feel that I will get his lip-syching and animation completed on time. What I am worried about is finalising the texturing, lighting, rendering and post to be conducted over a space of three weeks. I will worry about that next week after all the animation is completed (which I hope it will be by this time next week). 


Until next time when I hope everything (animation wise) will be finished.
Good night

No comments:

Post a Comment