Sunday, November 3, 2013

Week 15 – The end is nigh and the rendering begins



This week has been the start of what is the final process, rendering. For the rendering to be successful, I conducted a lot of tests to make sure it looks and feels correct. Once I was happy, rendering began. (More on this later).

Starting on Wednesday night, so far I have rendered all of scene 1 and almost all of scene 5. These renders aren’t final as they must go through a number of stages including correcting the levels, twicking the curves and some colour correction, all completed within After Effects, (which I will do after the renders have finished). Along with this, I added (suggestion from Sean), some brightness/contrast and blur creating a historical but contemporary feel. This was something I was unsure of on first suggestion, but upon viewing I knew it was right. I was originally going for dust and scratches, ala old film, but it was quite rightly pointed out that this would make it in Molly’s past, it needed to be her present.  With some slight modifications, this look will be continued throughout 1895.

In terms of rendering, I have made some silly mistakes, mainly to do with rendering the wrong camera stemming from the fact, I haven’t really rendered multiple cameras, and sight laziness by not checking. After this happened twice, I am making sure it is the correct camera before proceeding.

It is also during the render testing, I have discovered that render at a high detail is pointless, due to what I do in post. By setting it slightly (only slightly) lower than the highest setting (ie Production: Fine Trace to Production), it saves me a handful of minutes for one frame (it’s been on average 5-8 minutes on Fine Trace and 3-5 on Production). These small minutes will save me hours in the long term meaning I can render more over the same time frame.

Outside of render/post production, Seon has done a fine job, modeling and texturing objects within the lounge such as the light fixtures. She has done a fantastic job and this has really added character to the room. Plus her texturing has been impressive as well.
When it has come down to sound, another student has come on board. It’s very last minute and I personally don’t or can’t expect miracles being with only one week to go, but let’s see how it goes. It terms of voices, I have moved on and are using most of the male voices (not Bradford). In terms of Bradford I am trying to use one of the teachers at JMC, but time and my lack of organizational skills has been detrimental to the project. My plan is if I can do it in the last week great, but if time runs out, I will use the temp voice for the hand in and use proper recording afterwards (with a re-render of Bradford’s three shots) for the Martini awards.

If all goes well, most of the rendering should be complete by Friday/Saturday, however, if time is short, I will do quick renders for hand in and do them more correctly for the Martini awards.


Raw Renders








 
Levels, Curve, Colour Balance added








Brightness/Contrast and Blur added








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