Sunday, August 11, 2013

Rigging Sally Anne



Once I received the Sally model form Seon, I started the rigging. I already had a rig I made over the holidays for Sally, so I took this rig (this same procedure will occur for the other characters) and I re-tweaked it.

Having saying this, it was easier said than done. After looking over a number of videos I downloaded earlier this year, I followed them, but was incurring problems, especially in painting weights and the deformation when moving the arms.  After attempting a number of various methods, one seemed to work. But once I showed the teacher (Wei) he notified me this was incorrect and showed me the right method.

In fact, I had the right method earlier, however it was when I was binding and weighting the weights that I experienced problems. The problem was when I selected all three joint structures (IK, FK and Skin Bind) the skin went all crazy. Upon following the teachers instructions and only selecting the skin bind joint (as IK and FK were linked to this joint structure), the rig and weighting worked like a charm.

Currently now, I am working on clean up the weights.

P.S – Update. Saturday 10th August. Started work on Molly’s rig. A few problems occurred, mostly in regards to all the fingers following the wrist in either IK or FK modes. But after about an hour trying to work it out, I discovered the solution (set driven keys, just like the rest of the arm) and from that moment, I flew through with no dramas.

From now on, I may have some problems, but generally the rest I should easily overcome. It’s better to solve all these problems now than in a week’s time when time will be short.

Craig

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