Once
I received the Sally model form Seon, I started the rigging. I already had a
rig I made over the holidays for Sally, so I took this rig (this same procedure
will occur for the other characters) and I re-tweaked it.
Having
saying this, it was easier said than done. After looking over a number of
videos I
downloaded earlier this year, I followed them, but was incurring problems,
especially in painting weights and the deformation when moving the arms. After attempting a number of various methods,
one seemed to work. But once I showed the teacher (Wei) he notified me this was
incorrect and showed me the right method.
In
fact, I had the right method earlier, however it was when I was binding and
weighting the weights that I experienced problems. The problem was when I
selected all three joint structures (IK, FK and Skin Bind) the skin went all
crazy. Upon following the teachers instructions and only selecting the skin
bind joint (as IK and FK were linked to this joint structure), the rig and
weighting worked like a charm.
Currently
now, I am working on clean up the weights.
P.S
– Update. Saturday 10th August. Started work on Molly’s rig. A few
problems occurred, mostly in regards to all the fingers following the wrist in either IK or FK modes. But after about
an hour trying to work it out, I discovered the solution (set driven keys, just
like the rest of the arm) and from that moment, I flew through with no dramas.
From
now on, I may have some problems, but generally the rest I should easily
overcome. It’s better to solve all these problems now than in a week’s time
when time will be short.
Craig
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