This week has
been very productive. Sally Anne rigging and weight painting has been finished,
and animation blocking has begun with some success. I did have some problems
with some of the face, however after solving the problem, blocking continued.
At this stage it is very basic movements, any changes will occur in the next
day or two, however these changes will not be dramatic as Sally Anne is hidden
for most of her appearance, apart from one line.
Moving on
from Sally Anne, rigging and weight paint work as just started on Molly. This
weight painting has been so much easier as many of the mistakes I discovered
while working on Sally Anne, I avoided and improved during Molly Campbell
rigging. These mistakes mostly concerned weight distribution and joint
selection. Weight painting is a challenging aspect of rigging (not a particular
favourite of mine) and if you select or don’t select the right joints, things
will go astray and headaches will occur. With Sally Anne, I didn’t select any
of the internal joints and therefore there were too many weights on the skin.
This was taken into consideration with Molly and only minor weight issues have
occurred this time around. With the weights working on Saturday I developed the
GUI for Molly, with only a couple of small changes to the weights that needed
to be conducted for the face to work at a reasonable level.
The biggest
problem I am having with Molly is the right arm for weight painting, it is to
do with the IK/FK switching. At the moment, the modeling is turning its
self-inside out, without explanation. I have checked a number of times, and
spent time redoing it, with the same results. The left arm works great, but for
whatever reason, the right arm always seems to fail.
The main task
this week was the exterior of Bradford’s house. This went through a number of
changes and modifications. As you can see in the first image, it was flat,
lacked any style or character, general a boring looking home, not a true
representation of a 19th century mansion. This design and style was
based on a home I found online earlier this year and Sean the teacher indicated
it didn’t portray the right century. Having looked at it from Sean’s point of
view, I agreed and went back to the drawing board.
Finding a
good example online was a tad difficult as many were either 19th
century American or Australian. After a while searching, Sean picked a perfect
frontage, and indicated I should use this for Bradford home. Upon building and
redesigning the front, I become somewhat attached to this new design,
constructing and modeling pillars to a style of British Victorian 19th
century.
Texturing
also changed a lot especially the bricks. I wanted to go for a slight rough and
old style brick; however a clean brick was suggested. At the time, I believed a
clean brick looked to modern and not that of the 19th century.
Trying a more modern looking brick has worked within reason, but this current
texture for the bricks may change. However, a more clay traditional looking brick
works far better than a white stone-like brick I had originally.
The toughest
component so far was getting the red-like clay colour for the pillars. A number
of colours and styles were tried and failed. It just didn’t suit the brick
behind. After Google search I came across a render like texture, and in
Photoshop I played around with the colour balance to get a red clay colour.
This new texture, placed against the bricks works, it looks like it has been
cement rendered and coordinates well with the bricks. Previously I had a flat
colour and it stood out like a core thumb. It was also decided that having a
clay like cap within the brick stood out and has (for the moment) been replaced
by bricks only.
When looking
back at the front, many alterations have occurred, each improving on the last.
I can be assured that changes will likely occur and this will only improve the
look of the place, and transport the viewer to 1895.
I found the
hardest to model over the last few weeks was the ballustrates which should have
been the most simplistic. I found a great image from the Victorian era. Only
problem that was it had a swirl spiral ballustrates. I looked for a while
online and came across a tutorial of something that resembles what I was
looking for. After testing and retesting, I produced what looks close to the
image (without a heavy amount of detail at the moment). However as it’s in the
background (which will be dark), and on an angle, this high detail may not be
required until I do light test and test renders.
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