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Sally- Anne modeling: Seon
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Texturing: Craig
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Set modeling and texturing: Craig
A couple of smaller
things have happened this week. While Molly is still being modeled up, I have decided
to focus my effects on Sally Anne’s weight painting and texturing as well as texturing
the building.
Painting
weights on Sally Anne has been an up and down affair. Generally painting the
weights on the body and arms has been relatively straight forward, with only a couple
of minor changes around the armpits and neck area. The main challenge has been
the face, in particular the eyebrows and lips.
Even though
Sally Anne has only one line I am using her as a starting point for the other
characters. The eyebrows while it may seem simple has been challenging because the
weights move all over the place. I am trying to achieve movements for various
facial expressions and after many attempts I got there in the end and her one
line can now be very expressive in the eyebrows.
The lips on
the other hand have at times been a nightmare. The main reason is trying to get
the weights in roughly the right positions for lip synching, so when the mouth opens
and closes along with a slight forward movement for the o’s, it looks close as
possible to human movements. A lot of testing has occurred and I have many
times started over again. At this stage, I believe I have it close, but more
testing will be required to fully test this. A GUI system will be made so when
animation begins, it will become easier.
In terms of
the rest of the facial rigging, I believe I am close to completion. I have
learnt a few things and will employ them in the next lot of facial riggings. I
believe I will continue to learn new things every time I do this and I hope every
new one will be better than the last.
As well as
the rigging, UV mapping and texturing has also been conducted. This was a
fairly easy process. Unwrapping the face was easier than expected as it is to
be one colour, and the body took roughly 2 hours without a lot of hassles. Painting
them was simple as I used a basic brush within Photoshop (See below)
Finally, the
hardest was the exterior. I had difficulty getting the correct texture for the
ground so it can look somewhat recognisable, without any blurriness and
flatness. This was solved eventually, within Photoshop and it now has a look I
am looking for (see below).
Work on texturing
the building has begun. UV mapping has also easy, as it has all flat edges,
however, I only unwrapped the areas I see through the camera, as it will be pointless
to do areas you cannot see and therefore will not need to be textured. These results will be posted in the next day
or so.
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